No matter how complex your story or how detailed the individuals who inhabit it, you can break each and every one of your characters down into one of two types: two-dimensional and three-dimensional.
Two-dimensional characters (also flat characters) rarely if ever amount to much. They usually don't have names, backgrounds, or meaningful dialogue. On occasion, they lack even a face which might allow you to distinguish them from their fellows. When
a character grows more complex than this, you risk their becoming
three-dimensional (not necessarily a bad thing if that is
the direction that the story wishes to take, but try to avoid
allowing it to happen en masse or in every tale you tell).
Two-dimensional characters can be important to the story, even a
driving factor in it, but they rarely if ever even ascend to the
status of supporting character. We all know them by their collective
names (Star Wars' stormtroopers, Star Trek's so-called
Redshirts, virtually every zombie to ever shamble across the screen
or the page, and so on) even if we
at times fail to recognize the fact that these (often literally) faceless,
mindless minions can be vital to the plot.
Far less numerous than the two-dimensional
character, but infinitely more important to the story, is his three-dimensional counterpart. The three-dimensional (or round) character might
be the protagonist, a recurring supporting character, or even a one
time only, throwaway character. He or she may appear on only one
page, or one-hundred, or even be a vital part of the story from it's
beginning to the end. At the end of the day this is unimportant. The
three-dimensional character, no matter how small and unimportant the
character may eventually prove to be, stands apart in that they are
more complex and thoroughly developed than the two-dimensional
character. Even the least of them may have names, distinguishing
features and/or interesting backgrounds. There are reasons and motivations, good or bad, behind their actions. We may love them or hate
them, but the best of them will make us feel something. Your protagonist and central antagonist will always be a three-dimensional character.
Saving the Cat:
In his award-winning book Save
the Cat! The Last Book on Screenwriting You'll Ever Need, author
Blake Snyder suggests that you provide your central characters with a
"Save the Cat" moment early in the narrative: something
that the reader or viewer can latch onto or identify with, something
which will allow the audience to identify on some level with even
less-than-lovable characters. One of the differences between
two-dimensional and three-dimensional characters is that the best of
your three-dimensional characters will have a good Save the Cat
moment; two-dimensional characters rarely if ever need them.
A good Save the Cat moment may not make us see the
character in a positive light, but it should make us feel
something. We may not like them, but we will be able to
see something recognizable in them, something identifiable.
It is recommended that you provide any character,
protagonist or antagonist, with such a moment. It makes your characters more interesting, and makes the reader more interested in them.
Next time: Human and Non-Human Characters
No comments:
Post a Comment